


Here's the second bi-weekly community Q&A, where you ask the Undisputed questions and we answer them. Tons of great questions have come down the line from you all, so be sure to keep up the good work by posting those questions here in the official Q&A thread.
XPlicit asks, “When you notice your opponent is rocked can you rush them as hard as you can and throw with all your might wasting every last bit of energy just to finish that person.”
You will get a bonus after you rock an opponent. We implemented the new "Adrenaline Rush" system into fights which should make things pretty interesting. You will not be conferred a movement speed bonus, but your fighter will have his energy replenished. This means you can execute the full array of moves without worrying about getting gassed yourself. We wanted to give the player that feeling of mastery and dominance that comes with rocking an opponent and following through on it in the real Octagon -- from playing with it and testing it, it brings a ton of excitement to Undisputed 2010.
Fornez1 Asks “How will escaping submissions work with the new system? will you always wind up in an advantages position or will sometimes you escape to standing and sometimes escape to side mount(for example)”
Last year, when you failed a submission, youd almost always end up in a tough situation -- usually on your back or with a player in control. We wanted to move away from this system and towards more of an organic, and realistic submission escape system. There are a number of positions that you can escape into that are beneficial, neutral, and even disadvantageous depending upon what has been happening during the fight. In keeping it real as it gets, escapes will never result in only side control or a full guard.
SleepyWeasel asks “In the new Career mode, does your fighter age at all? Or does he stay the same age throughout the entire career?”
Your fighter, and all other fighters will age. Aging occurs in two ways. As your fighter becomes more experienced at certain skills and moves after training, it'll become easier and easier to better maintain your proficiency in that field. For example, once you get so good at wrestling, you don't have to train as extensively to keep up your skill as a wrestler. On the other hand, we've implemented a decay system that's a function of your age. Once your fighter gets up there in the years, you'll find that you need to focus on maintaining your core stats through your weekly training routine a bit more to stay fresh in the Octagon. Along your career mode playthrough, you'll even see the greats of the UFC retiring.
Kurowski God asks “Are there different "rocked" stages, like you hit with a head kick, maybe he gets more rocked then a good right hook.”
In this year's game, we shared that you can be rocked from any position and by almost every move. While these moves, and by extension the rocked states that they'll be causing, will look different depending upon what you do (head kick, uppercut), being rocked will not have varying degrees of 'rockiness' or grogginess. What's important is how the player who rocked the other executes his next few moves. If you have your combos down and have excellent timing, you'll be able to quickly level some devastating moves on your groggy opponent -- you might even knock him out. These 'follow up' combos are going to be tough to execute, as any other button inputs after the rocked animation will derail the combo. But the skilled player who uses caution and foresight when he knows his opponent is struggling will get an awesome payoff.
dmedeiros2 asks “Can u put fighters to sleep using submissions this time around.”
A Fighter will always tap when their opponent executes a successful submission.
And finally, “If you counter a kick or punch, what will happen next. Will you automatically go to ground? Will you get to follow up with strikes?”
This year, we wanted to emphasize a player's ability to choose how he plays Undisputed. Last year, there were instances with leg kicks where someone who countered a kick would take his oppnent to the mat automatically. In Undisputed 2010, you're going to be able to choose. Lets say you counter a kick to your sides. You can choose to go for a takedown, follow up with a strike while he's vulnerable, or elect to put his back on the mat. We've found that everyone plays differently, so we wanted to make sure that countering conformed to your gameplay style.